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One Eyed King
Land of the BIind
5108
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Posted - 2014.10.28 16:24:00 -
[1] - Quote
My biggest problem is how this will affect hacking.
Hacking a red CRU is dangerous business in 300 HP suits. I use my scan radius and cloak to hide and hack while people are still spawning in.
At -85% a heavy could spawn in the area of a CRU and I wouldn't know it. Alternatively, I could hack it uncloaked, and get gunned down because they know exactly where I am.
I could give two squats about how it affects my killing ability. If hacking could negate the penalty for the duration of the hack, I would be happy. But I doubt that is possible.
I greatly dislike when nerfs negatively affect roles other than FotM just to get rid of FotM. It smells of not enough scalpel and too much hack saw.
No more Sprint Glitch? This party is going to be off the hook!
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One Eyed King
Land of the BIind
5124
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Posted - 2014.10.28 20:07:00 -
[2] - Quote
This just means you won't have any more excuses.
I look forward to it.
No more Sprint Glitch? This party is going to be off the hook!
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One Eyed King
Land of the BIind
5127
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Posted - 2014.10.28 20:11:00 -
[3] - Quote
Ghost Kaisar wrote:One Eyed King wrote:My biggest problem is how this will affect hacking.
Hacking a red CRU is dangerous business in 300 HP suits. I use my scan radius and cloak to hide and hack while people are still spawning in.
At -85% a heavy could spawn in the area of a CRU and I wouldn't know it. Alternatively, I could hack it uncloaked, and get gunned down because they know exactly where I am.
I could give two squats about how it affects my killing ability. If hacking could negate the penalty for the duration of the hack, I would be happy. But I doubt that is possible.
I greatly dislike when nerfs negatively affect roles other than FotM just to get rid of FotM. It smells of not enough scalpel and too much hack saw. Why are you cloaked while hacking? It's not like they don't know where you are.... So reds that pop in behind me while I am hacking a CRU don't have an easy target.
So observant reds who pay attention to on screen messages don't have easy pickings.
Cloaks aren't solely offensively strategic.
No more Sprint Glitch? This party is going to be off the hook!
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One Eyed King
Land of the BIind
5127
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Posted - 2014.10.28 20:17:00 -
[4] - Quote
Vesta Opalus wrote:Ghost Kaisar wrote:One Eyed King wrote:My biggest problem is how this will affect hacking.
Hacking a red CRU is dangerous business in 300 HP suits. I use my scan radius and cloak to hide and hack while people are still spawning in.
At -85% a heavy could spawn in the area of a CRU and I wouldn't know it. Alternatively, I could hack it uncloaked, and get gunned down because they know exactly where I am.
I could give two squats about how it affects my killing ability. If hacking could negate the penalty for the duration of the hack, I would be happy. But I doubt that is possible.
I greatly dislike when nerfs negatively affect roles other than FotM just to get rid of FotM. It smells of not enough scalpel and too much hack saw. Why are you cloaked while hacking? It's not like they don't know where you are.... He's used to playing against scrubs maybe. But its ok One Eyed King, you still have a huge advantage over other suits while hacking. You can be either invisible or have permavision of them. I mean I guess for a scout this feels like a huge nerf, but for any other suit they're going to listen to your complaint and say, "Welcome to my world, only not quite because you still have huge advantages over me, why are you complaining again? Oh right, you are a dickhole who is interested in being OP instead of being balanced." I have been making reasonable suggestions for all suits, and trying to find reasonable fixes to real problems instead of blanket fixes that punish one role just to fix the problems with another. I have often advocated for the delay after cloak, even asking for it to be one second, versus the 0.33 seconds that they are making it. I have also been behind scout only penalties for armor, and migration of passive EWAR bonuses towards module efficacy.
In fact, I even stated I would be happy if the penalty were removed only while actively hacking cloaked. How is that asking to be OP?
I didn't realize hacking scouts were super OP. Nor have I heard CCP state that they were.
This is just a nerf that hurts more roles than one without compensating the other roles for that nerf.
No more Sprint Glitch? This party is going to be off the hook!
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One Eyed King
Land of the BIind
5140
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Posted - 2014.10.28 21:47:00 -
[5] - Quote
Blueprint For Murder wrote:Such conviction still being able to one shot people at range has not shaken him, but what about the strife scouts... oh this change doesn't effect them either interesting. lolz
<------ Dedicated Wizard /rolls eyes Maken is one of the original and top knifers.
He one shots you at a range of 2.5 m or less.
There are few who do it better.
No more Sprint Glitch? This party is going to be off the hook!
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One Eyed King
Land of the BIind
5144
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Posted - 2014.10.28 22:33:00 -
[6] - Quote
Henrietta Unknown wrote:Son-Of A-Gun wrote:Zindorak wrote:Now how many damps do i need on my Gal Scout to be unseeable 3 complex and one enhanced dampeners will beat the best possible Gal logi scan, putting the Gal scout at a profile of 14.53. Non-Gal logi best possible scan can be beaten with two complex damps for a profile of 17.96. {edit>>> of course this assumes that the scout has Lv5 core dampening skill and suit skill. Sounds about right. Uber strong and rare scan can only be countered by uber strong damps that are a heavy sacrifice. Are these still the same numbers as Charlie, or did they change something?
Last I checked, according to the Charlie Spreadsheet, 3 Complex Damps put Gal at 13.5. So they need either 2 CDs and a pro cloak, or 3 CDs.
Unless something else has changed, which I don't believe it has.
No more Sprint Glitch? This party is going to be off the hook!
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One Eyed King
Land of the BIind
5152
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Posted - 2014.10.28 23:20:00 -
[7] - Quote
Sequal Rise wrote:Before cloak happened, real scouts player were doing pretty fine. I don't think that any of these guys needed a cloak back in these days ^^ Only scrubs will get pissed by this cloak "nerf". 80% of the 200 to 300 people that played scouts from 1.0 to 1.7 were Gal scouts.
Only 20% were Minmatar.
Cloaks very much helped Minmatar scouts be viable.
Not all of the cloaks purposes were exploited or exploitative. And many of the issues that surrounded cloaks had nothing directly to do with the cloaks, like armor tanking, the binary nature of EWAR, and the lack of inertia/acceleration in strafing.
Note the last 3 are still an issue.
This is what happens when people fixate too much on one part of the problem, sometimes you only fix a symptom.
No more Sprint Glitch? This party is going to be off the hook!
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One Eyed King
Land of the BIind
5155
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Posted - 2014.10.28 23:40:00 -
[8] - Quote
zzZaXxx wrote:Bright Cloud wrote:Devblog is out http://dust514.com/news/blog/2014/10/uprising-1.9-overview-patch-notesSo basically active scanners can now share their results with the whole team, while you are cloaked you get a massive scan range penalty and there will be a probs ridicoulusly high delay after decloaking before you can fire your gun. Its over just get a SP refund for AUR when it comes out @ november the 4th. Cause thats what im gonna do. Good. One less chump exploiting scouts' OP advantages. Scouts will still be good. If you wanna be frickin invisible you should have to pay a price, and awareness (for squad as well) is a fair one. The delay is only 1/3 of a second. If that does you in then you were just FOTM. And sharing scans just makes good sense. Right now basically no one is using active scanners and that's a big reason. You'll still be faster and have a smaller hit box and 2 equipment and better E-war. If scouts get hit too hard they'll surely get some love, but everyone has to eat bitter from time to time in this game. It's part of the balancing process. Take your turn and like it. Scouts had their turn from 1.0 to 1.8. Not to mention Minmatar and Amarr being irrelevant between Alpha and Charlie.
That is a long F'ing turn.
I like the delay, it was needed.
I would rather shared passive scans were removed FIRST before taking away range.
Not all scouts are slayers, and we shouldn't have to pay the price for their abuse of the game mechanics.
No more Sprint Glitch? This party is going to be off the hook!
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